Indus Battle Royale Launches – Mixed Reactions
India’s own mobile game, Indus Battle Royale, finally hit the market on October 16, following its initial reveal back in January 2022. With a lot of buzz surrounding the launch, the game quickly racked up over a million downloads on both Android and iOS platforms, and players jumped into 80,000 matches on its very first day.
Despite this strong start, what was promised to be the beginning of “India’s gaming revolution” didn’t exactly go as planned. Although the game soared to the top of charts on both Google Play and Apple’s App Store, its ratings—3.4 and 3.3, respectively—suggest that players aren’t entirely satisfied.
SuperGaming Takes Legal Action and Issues a Statement
Shortly after celebrating the impressive download milestone, SuperGaming found itself in a controversy. The company took down videos by a YouTuber and even filed a police report. SuperGaming then released a statement explaining that the creator in question had crossed a serious line by including hate speech, personal attacks, and inappropriate, altered content aimed at the company’s team members. In their statement, SuperGaming firmly stated that they would not stand for any form of abuse or offensive content directed toward their staff.
Interestingly, this statement came shortly after IGN India reached out to SuperGaming with inquiries about the situation and the community’s response to the game. The developer assured players that it remains open to feedback, emphasizing that the game’s development has been done transparently. They further reiterated their commitment to improving the game over time. However, in a somewhat contradictory move, SuperGaming disabled comments on its Instagram and Twitter posts addressing the issue.
The YouTuber’s Side and Apology
While SuperGaming’s statement didn’t dive into specifics, further details surfaced elsewhere. The YouTuber, known as “ZassaR,” had previously uploaded a video titled Copyright Strike for Telling the Truth About India’s Worst Mobile Game, claiming SuperGaming had issued strikes against three of his videos. He defended himself, explaining that his video only featured around 20-30 seconds of Indus gameplay footage, with the rest showcasing Apex Legends.
Following SuperGaming’s response, ZassaR posted a public apology, acknowledging that he had reacted to inappropriate images during a live stream. Though he claimed he didn’t create the content, he took full responsibility for his actions, admitting that his reactions and language during the stream were wrong. He also apologized for the negative tone and offensive remarks made in his previous content.
In the end, this episode highlights the challenges faced by both game developers and content creators, and how vital constructive dialogue is to improving community dynamics.