New Ghost Recon Game Reportedly Switching to Unreal Engine 5

A new Ghost Recon game is reportedly being developed using Unreal Engine, marking a major shift from Ubisoft’s traditional approach. This change could end Ghost Recon’s long-standing history of using in-house engines.
Since its early 2000s debut, Ghost Recon has mostly relied on Ubisoft’s internal tech. Only select sixth-generation console titles, like Ghost Recon 2 and Advanced Warfighter, used modified versions of Unreal Engine 2. Their PC counterparts still used proprietary engines. Future Soldier and Phantoms used the LEAD Engine, while Wildlands and Breakpoint were built on AnvilNext 2.0, also used in Assassin’s Creed games.
Insider Claims New Ghost Recon Will Use Unreal Engine 5
According to a report by Tom Henderson via Insider Gaming, the next Ghost Recon installment is “going to Unreal Engine.” This statement was made during a recent episode of the Insider Gaming Weekly Podcast. While no reason was given for Ubisoft’s departure from its own tools, Henderson clarified that the game will use Unreal Engine 5 specifically.
Ubisoft has yet to confirm the engine switch officially. However, the move makes sense from a hiring perspective. Unreal Engine 5 is widely used across the industry, so Ubisoft can recruit experienced developers more easily and streamline onboarding.
Why It May Not Be the Latest Version of Unreal Engine 5
Unreal Engine 5.6 launched in June 2025 and has already been used for major projects like The Witcher 4’s tech demo. However, unless this Ghost Recon sequel is still in early development, it likely won’t utilize the latest version.
Upgrading Unreal Engine in big-budget games can introduce major challenges. Each new version affects rendering, physics, plugins, and animation systems. Migration often breaks shaders, tools, or third-party code, making mid-project upgrades risky.
Ubisoft Confirms a New Ghost Recon Game Is in Development
Ubisoft CEO Yves Guillemot confirmed during a July 10 shareholder meeting that a new Ghost Recon game is on the way. Although details are scarce, the reported shift to Unreal Engine 5 adds a new layer of intrigue.
From a player’s viewpoint, the game engine might not make much difference. While some gamers express concerns about “Unreal Engine 5 stutters,” these issues often result from how the engine is used—not the engine itself.
What This Means for the Future of Ghost Recon
If true, this switch could refresh the Ghost Recon franchise by enabling more modern visuals and development flexibility. It also aligns Ubisoft with industry trends, where many studios are embracing Epic’s engine for its power and accessibility.
The official reveal may not be far off, and fans will be watching closely to see how this engine change shapes the future of the Ghost Recon series.
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Comments (2)
AI Music Generator
This move to Unreal Engine 5 is huge! Ubisoft is clearly trying to make development easier by tapping into the larger pool of developers familiar with UE5, but do you think this could affect the game’s overall identity? I’m a bit torn—excited for the tech, but nostalgic for the old engines.
Musti316 GamingAuthor
Absolutely agree—this shift to Unreal Engine 5 is a big deal! On one hand, you’re right—Ubisoft likely wants to streamline development by using tech that’s familiar to a wider range of developers. That could speed things up and reduce bugs too. But I get what you’re saying about the nostalgia. Ghost Recon’s identity was definitely shaped by its in-house engines, especially in how the gameplay and realism felt. Switching engines might tweak that “feel” a bit, but hopefully in a good way. If Ubisoft can maintain the tactical depth and immersion the series is known for, while giving us a more stable, modern experience—then maybe this change will be worth it. Fingers crossed! Let’s see what they reveal next.