The Witcher 4 Won’t Include Fetch Quests, Says Narrative Director

Witcher 4

The Witcher 4 Quest Design Philosophy Explained

The Witcher 4 quest design will follow lessons learned from The Witcher 3, according to narrative director Philipp Weber. Weber worked as a quest designer on The Witcher 3 and now leads narrative development for the upcoming sequel. He recently explained to GamesRadar+ that the team avoids one thing: fetch quests with no depth or meaning.

No Fetch Quests in The Witcher 4

When Weber first joined CD Projekt RED, he was told, “We don’t do fetch quests.” That mindset still guides his work today. To ensure quests feel engaging, the team generates many more ideas than they use in the final game. The Witcher 4 quest design focuses on crafting meaningful choices and moral dilemmas without offering easy answers. Weber said developers aim to ask deep questions rather than deliver direct moral conclusions.

‍♂️ Building on The Witcher 3’s Legacy

The Witcher 3 remains a high point for RPG storytelling, especially its rich and varied side quests. Many fans hope that The Witcher 4 will expand upon these strengths with modern tools like Unreal Engine 5. A tech demo for The Witcher 4 has already impressed with its visual upgrades and narrative tone. CD Projekt RED wants quests to feel thoughtful, artistic, and engaging from start to finish.

Rumors of New Witcher 3 DLC in 2026

While players wait for The Witcher 4, new rumors claim The Witcher 3 may receive a fresh DLC in 2026. Reportedly developed by Fool’s Theory, this content might help bridge the story between both games. Though unconfirmed, it’s another sign that CD Projekt RED continues investing in The Witcher universe.

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